

We need YOU
Detective Philibert is a narrative-driven video game project set in Martinique in 1890.
The game combines third-person exploration with first-person gameplay moments, especially when entering buildings or during key narrative scenes. The player navigates a dense colonial city, interacts with its inhabitants, and uncovers stories rooted in place, memory, and social context.
The project is developed as a playable prototype, with a strong focus on atmosphere, characters, and immersion rather than scale.
We are currently looking for interns to join the development of Detective Philibert.
All positions are focused on hands-on creation, experimentation, and real production workflows.
Internship Positions
Gameplay / Game Design Intern
FYou will work on how the game plays and feels. This includes designing gameplay phases such as exploration, investigation, interactions, and transitions between third-person and first-person gameplay.
This position is ideal for students interested in game mechanics, player agency, and interactive systems.
Focus: Gameplay systems & player experience
Environment Art Intern
You will create environments, props, and visual elements that define the mood and identity of the game world. This includes working on lighting, materials, and atmosphere to support immersion and storytelling.
This role is ideal for students who enjoy world-building and visual storytelling.
Focus: Environments & atmosphere
Character Design / Character Art Intern
You will design characters inspired by 1890s Martinique, including different social roles, professions, and profiles. The goal is to build a small but coherent population that brings the city to life.
This position suits students interested in character creation, bodies, and identity in games.
FFocus: Characters & population
Cinematics & Animation Intern
You will work on in-game cinematic sequences, camera animation, and character animation. The internship includes working with motion capture data to create narrative moments integrated directly into gameplay.
This role is ideal for students interested in real-time cinematics, animation, and storytelling.
Focus: In-game cinematics & motion
How to Apply
If you are interested, please contact us with:
a short presentation of yourself
a portfolio or examples of work (if available)
the internship position you are applying for
These internships are open to students and recent graduates looking for hands-on experience on a real game project.
